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metaridley

1
Posts
A member registered Apr 13, 2018

Recent community posts

(3 edits)

Looks like a great start! Playing v .1.1. Enjoying it a lot, but I want to echo the comments that maintenance feels odd and constant. You mentioned that you didn't want space flight to feel either too rewarding or not rewarding enough, and I think you fell too hard on the "not rewarding enough" side. Even when you find streams to speed up travel, there's almost always an obstacle to dodge which means the boost lasts for two hot seconds before you have to get out of it. I've only seen one piece of trash which gave me 1 credit. 

Also, bug report: When landing on the planet where the crashed ship has an upgrade module in the first system (prior to getting the warp drive), if you take the upgrade module and immediately land again, a new crash spawns with a new module. I was able to grab four upgrade modules in the first system this way. This also seems to break the first story mission, as I installed the warp drive, but the game never acknowledges that I did so. 

Edit: the last bug more generally occurs with any crashed ship that you're looking for something on: if you retrieve the object, then immediately turn around and go back to the planet, you can find the object again, even if you already have the object in your ship. I assume this is a safety valve if you accidentally misplace the object. 

For quality of life, it would be nice if you could look at available upgrades before inserting the upgrade module...at least to know if you should even bother going up to your ship and grabbing it from whatever out of the way locale you store them in.